package base.components
{
	import flash.display.Sprite;
	
	[Bindable]
	public class Ico extends Sprite
	{

		[Embed(source="assets/ico/resultset_first.gif")]
		public var ico_first:Class;
		
		[Embed(source="assets/ico/resultset_first_enable.png")]
		public var ico_first_enable:Class;
		
		[Embed(source="assets/ico/resultset_previous.gif")]
		public var ico_previous:Class;
		
		[Embed(source="assets/ico/resultset_previous_enable.png")]
		public var ico_previous_enable:Class;
		
		[Embed(source="assets/ico/resultset_next.gif")]
		public var ico_next:Class;
		
		[Embed(source="assets/ico/resultset_next_enable.png")]
		public var ico_next_enable:Class;
		
		[Embed(source="assets/ico/resultset_last.gif")]
		public var ico_last:Class;
		
		[Embed(source="assets/ico/resultset_last_enable.png")]
		public var ico_last_enable:Class;
		
		[Embed(source="assets/ico/go.png")]
		public var ico_go:Class;
	}
}